#pragma once
#include "AI.h"
#include "../SGD Wrappers/SGD_Listener.h"

class CPlayer;

class CCannyble :
	public CAI
{
public:
	CCannyble();
	~CCannyble();
	
	void Update(float elapsedTime) override;
	void HandleEvent(const SGD::Event* pEvent) override;

private:
	float m_fRespawnTimer = 5;
	float m_fNoAggro = 0;
	bool m_bSafeTeam;
	CPlayer* m_pSafeTarget;
};

